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Class 3 – 8

STEM for Young Innovators

Turn big questions into small experiments. Playful building activities introduce younger learners to circuits, creative problem solving and the fundamentals of coding.

THE LEARNING GOALS

Understand it.
Put it into practice.

Students connect practical work with the concepts behind each component and decision.

  • Exploring cause and effect through experiments
  • Building simple circuits and mechanisms
  • Sequencing instructions and basic coding
  • Explaining and sharing a creative solution

A pathway from question
to working idea.

An illustrative program outline. The starting level and pace can be shaped around your class.

01

Ask a curious question

Explore a concept through a guided discussion and a simple experiment.

02

Try a small experiment

Connect the concept with components and a practical activity.

03

Build your first invention

Try a new input or condition, then observe and explain what changes.

04

Show what you discovered

Combine the learning in a project, test an improvement and share the result.

MAKE THE LEARNING VISIBLE

Smart Home Model

Design a miniature connected home. Explore how sensors and programmed rules can control lighting and make everyday spaces more responsive.

Explore the project

Designed for a classroom experience.

Work together

Rotate building, programming, testing and documenting roles so each student contributes.

Think aloud

Use questions and short explanations to connect actions with understanding.

LET’S CREATE WHAT’S NEXT

Bring STEM for Young Innovators to your school.

Let’s shape a hands-on learning experience around your students and your school.

Find your next big idea